The materials we offer here are the result of a 20-month process which explored the relationship between volunteers, staff and the heritage site through digital technologies. Together, we used different technologies, explored how they work elaborated on our stories and shaped these into the videos presented here. As collaboration and co-creation is underpinning this research, we recognise all those who participated as being co-authors of the work. We all contributed in different ways, had different perspectives and levels of expertise which shaped the project.
Process
TIMELINE
- Step 1
Conversations about the Hall
We began with conversations about the Hall and heritage sites.
- Step 2
Playing with Open Source
We engaged with open-source and educational technologies to imagine different interpretations.
- Step 3
Working with Augmented and Virtual Reality
We followed through with ideas around Virtual and Augmented Reality focusing on personal experiences
- Step 4
Working with 360 videos
We used film as a point of reference since we all have experience of film as a medium. Our choice was using a 360 camera for recording panoramic views. We filmed areas of the site to use as the basis for our stories.
- Step 5
Stop Motion Animations
Staff and volunteers often lead hands-on and crafting activities on site, so we engaged with stop motion animation artist Lesley Anne Rose to build on their expertise and facilitate creative expression.
- Step 6
Audio
The stories were shared throughout the different workshops we had together and were then recorded. The final videos were prepared for a Virtual Reality installation.
- Step 7
Editing
The 360 panoramic videos were edited by Violeta with the stop-motion animations and drawings made by everyone participating.
Due to the COVID-19 outbreak, our installation will be available on site at a later date. To address the situation, we make available the six video stories alongside other materials we have created to form an online collection and documentation of Seaton Delaval Hall.